This independent game brings early learning content based on research, which is ABCmouse, to children through a Netflix mobile experience.
Los Angeles, November 5 (Reuters) / PRNewswire / -- The company behind ABCmouse Age of Learning announced today that it is launching a new standalone mobile game for its members worldwide. Netflix is a children's education app trusted by parents and educators and has been one of the most downloaded children's education apps over the past 15 years. This game brings award-winning learning activities, animated courses, and selected book content to children aged 2 to 8, and can be used completely offline after the initial download.
Age, of, Learning, and Netflix are all committed to providing high-quality content for families, ensuring that children enjoy it while parents can feel at ease. Today, this content is available on platforms that are used by millions of families every day.
This experience is specifically designed for children aged 2 to 8, covering reading and writing, mathematics, science and health, art and music, as well as social and emotional learning, with a focus on children aged 4 to 6 – a critical stage for early literacy and number sense development. The version for toddlers aged 2 to 3 is centered around the popular characters Todd Ler and Fox, while also providing more reading and mathematics content for learners in the early elementary school stage (ages 7 to 8). Parents still have control over how the game is used, deciding when and how to incorporate it into their children's daily routines.
Each activity is designed around specific learning objectives, derived from the ABCmouse validated curriculum system. The content launched this time includes over 300 games, books, and videos, among which are:
- Letter Bubbles : Help establish early reading skills through fun letter recognition and phonics exercises
- Paint by Numbers: Digital recognition and counting through creativity and hands-on activities
- Rainbow Traceables: Cultivating early writing and fine motor skills through letter and number tracing
- Passport to Adventure : Introducing different places around the world through reading and cultural exploration
The results of ABCmouse also reflect this purposeful teaching method: in a randomized controlled trial, preschool children who used ABCmouse as recommended experienced a doubling of their learning gains in early reading and mathematics.
Age of Learning Chief Executive Officer Alex Galvagni said: "At ABCmouse, what we create is an experience that children enjoy while also focusing on strengthening their academic foundations. We start with what children need to learn and then build experiences around those topics that they will enjoy. For over 15 years, this dual commitment to the rigor of education and genuine engagement has made ABCmouse stand out. Bringing this approach to Netflix is a natural extension of our mission; it allows us to meet with them on a platform that families already trust and provide more children with opportunities to engage."
Age of Learning Vice President of Business Development Ariella Morik stated: "This collaboration effectively demonstrates how the right distribution relationships can expand the accessibility of high-quality learning content. By bringing verified ABCmouse activities to Netflix members, we meet them within an experience they are already familiar with, and make it easier for children around the world to engage in meaningful, ad-free learning—no matter where they are, and even offline."
ABCmouse is the number one brand in children's education apps, deeply loved by kids and designed by educators, trusted by parents. This app has been used by over 55 million children worldwide, transforming screen time into meaningful learning, helping children build foundational skills, and motivating them to continue using it regularly.
ABCmouse The game is now available and is included in all Netflix membership packages. It can be obtained through iOS App Store and Google Play, with no additional fees, no ads, and no in-app purchases required.
Families who wish to continue exploring can subscribe to ABCmouse separately to have full access to over 13,000 learning activities, games, books, and videos covering reading, mathematics, science, art, music, and more. ABCmouse can be downloaded from Google Play, Amazon App Store, Samsung Galaxy Store, and App Store.
About ABCmouse
ABCmouse ® is the most downloaded children's education app and also the most comprehensive digital learning program for children aged 2 to 8. ABCmouse is developed by Age of Learning, offering research-based courses that cover reading, mathematics, science, programming, and life skills. The content includes over 13,000 games, activities, books, and videos. Research shows that ABCmouse can double the benefits of early reading and math learning, providing children with the foundational skills they need for success in school and throughout their future development. ABCmouse can be used on iOS, Android, Amazon, and desktop browsers.
Regarding Age, of, and Learning
Age of Learning ® is a leading developer of learning resources for preschool to second grade, dedicated to helping children build a solid foundation, achieve academic success, and cultivate a passion for lifelong learning. The company's curriculum systems, developed by education experts based on research, include award-winning programs ABCmouse ®, ABCmouse for Teachers Adventure Academy ®, as well as adaptive and personalized school solutions My Math Academy ®, My Reading Academy ®, and My Reading Academy Espa ñ ol ®. Age of Learning has served over 55 million children worldwide and is a global leader in promoting fairness, accessibility, and opportunities for all children. For more information, please visit AgeofLearning.com.
A randomized controlled trial conducted by Age, of, and Learning. Preschool children used it for at least ABCmouse days per week, for at least 1 hour each day. For more information, please visit www.aofl.com / research.
A randomized controlled trial conducted by Age, of, and Learning. Preschool children used it for at least ABCmouse hours per week, at least 2 days a week. For more information, please visit www.aofl.com / research.
Media Contact
Jennifer Reza
Jennifer.Reza @ aofl.com
Age of Learning , Inc.











